title The Legend of Zokoban author Joshua Minor homepage pixelverse.org flickscreen 9x7 ======== OBJECTS ======== Background yellow orange 00000 01000 00001 00100 10000 Water blue lightblue 00000 01000 00001 00100 10000 Cave DarkBlue 00000 00000 00000 00000 00000 Goal DarkBlue Red 00000 00000 00100 00000 00000 RockWall BROWN Orange 01110 10000 10010 10000 00100 StoneWall darkgrey grey 01110 10000 10010 10000 00100 PlayerWithoutSword GREEN lightgreen .00.. 00000 .000. .111. 00.00 PlayerWithSword GREEN lightgreen white grey .002. 00020 .0222 .110. 00.00 Sword grey white ..1.. ..1.. .111. ..0.. ..... Block BROWN Orange darkgrey .111. 10001 10002 10002 .222. EasyBaddie white red .111. 10101 11111 11111 11.11 Money white lightblue ..1.. .001. 10111 .111. ..1.. ======= LEGEND ======= Wall = StoneWall or RockWall Solid = Wall or Block or Water Player = PlayerWithoutSword or PlayerWithSword Obstacle = Wall or Block or Player or Water Baddie = EasyBaddie . = Background # = RockWall S = StoneWall P = PlayerWithoutSword * = Block @ = Block and Cave O = Cave w = Water 1 = EasyBaddie + = Sword G = Goal ======= SOUNDS ======= StartLevel 40430108 (music-ish) SFX0 16358103 (power up) SFX1 84057304 (push) SFX2 74654508 (stairs) SFX3 21293301 (fight) SFX4 49521903 (hurt) SFX5 47598700 (money) ShowMessage 82693708 (you win!) ================ COLLISIONLAYERS ================ Background Cave, Goal Player, Wall, Block, Water, EasyBaddie Sword, Money ====== RULES ====== (baddies move at random) [ Stationary Baddie ] -> [ RandomDir Baddie ] (player can push blocks) [ > Player | Block ] -> [ > Player | > Block ] SFX1 (blocks pushed into water become land) [ > Block | Water ] -> [ | ] (baddies can attack the player w/o sword) [ > Baddie | Player No Sword ] -> SFX4 (player can pick up sword) ([ > Player | Sword ] -> [ | Player Sword ] SFX0) [ PlayerWithoutSword Sword ] -> [ PlayerWithSword ] SFX0 (player with sword can kill baddies & leave money) [ > PlayerWithSword | Baddie ] -> [ PlayerWithSword | Money ] SFX3 (sword moves with player) ([ > Player Sword ] -> [ > Player > Sword ]) (sword doesn't move into obstacles) ([ > Sword | Stationary Obstacle ] -> [ Sword | Stationary Obstacle ]) (player can pick up money) [ > Player | Money ] -> [ | Player ] SFX5 (blocks pushed into caves, teleport to other end of cave) random [ Moving Block Cave | ... | Cave ] -> [ Cave | ... | Block Cave ] (blocks sitting on cave exits will roll aside to let player follow them) late random [ Block Cave | No Obstacle ] -> [ Cave | Block ] (players can enter caves - teleporting to orthogonally matching cave) late random [ Player Cave | ... | Cave ] -> [ Cave | ... | Player Cave ] SFX2 (sword follows player through the cave) (late random [ Sword Cave | ... | Cave ] -> [ Cave | ... | Sword Cave ]) ============== WINCONDITIONS ============== All Player on Goal ======= LEVELS ======= sssssssss#################wwwwwwwwww ss.s1s..s#1#####.##..1..1.wwwwww..ww s.......s#.#####.##.#.#.#.wwwww..*.w s..*....o#.##o##.............ww....w s.s....ss#..........#.*.#....ww..1.w sss.s.sss##...............wwwwww..ww sssssssss#####..#####.....wwwwwwwwww sssssssss#####..#####.....wwwwwwwwww ss1...sss#####..####.....wwww.....ww s......os##o#....##...#.1www..s.s..w s..+...ss#.......##*......ww...g...w ss.....ss#...p..........#.ww..s.s.1w ssss..sss##.....###..#.1..www..1..ww sssssssss#################wwwwwwwwww message Congratulations!